S
SHARP
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๐ŸŽจ
๐Ÿ25-year-old Canadian Developer

Hi, I'm Sharp

Gamer // Developer

I live on the edge of code and game engines โ€” building slick apps by day and reverse engineering memory by night. If it compiles, ships, or streams, I've probably broken it and rebuilt it better.

sharp@1337:~
$ whoami
Sharp โ€” 25, Canada ๐Ÿ‡จ๐Ÿ‡ฆ
$ cat roles.json
{
"roles": ["gamer","developer","cheat_dev","web_dev","app_dev"]
}
$ ls stack/
cpp/ csharp/ js-ts/ react/ node/ reverse-engineering/
$ ./sharp --status
status: online โ€” coding & shipping code
$

About Me

It all started with a curiosity about how games actually worked under the hood. That curiosity led me down the rabbit hole of cheat development and reverse engineering, where I started learning how systems worked by taking them apart and figuring them out. Eventually, that same mindset grew into a passion for software engineering โ€” from low-level systems to web apps and desktop tools.

How I Operate

Equal parts precision engineer and chaotic gamer. I debug memory offsets the same way I debug clutch 1v5s โ€” patiently, then all at once.

COFFEE IS THE SECRET โ˜•
10+
Years Coding
25+
Projects Shipped
1337
IQ Points (in Minecraft)
โˆž
Coffee

Traits & Mindset

๐ŸŽฏ

Pattern Recognition

Spotting memory patterns, byte offsets, and bugs others miss โ€” it's basically a superpower at this point.

โšก

Hyperfocus Sessions

When I lock in, hours disappear. Great for shipping features and reverse engineering long weekends.

๐ŸŒ™

Certified Night Owl

Best code and best plays happen after midnight. Don't ask why.

๐Ÿ“ก

Community Driven

Always learning, breaking things, and sharing what I discover โ€” because the best ideas come from digging deeper and building together.

What I Do

๐ŸŽฎ

Gamer

Competitive grinder chasing that perfect ranked run.

๐Ÿ› ๏ธ

Cheat Developer

Memory manipulation, DMA, drivers, and undetected internals.

๐ŸŒ

Web Developer

Fast, slick, full-stack websites and dashboards.

๐Ÿ“ฑ

App Developer

Desktop & mobile tools built for performance.

Skill Tree

Core Stack

C++ / Reverse Engineering92%
C# / .NET85%
JavaScript / TypeScript90%
React / Node.js88%
Kernel & DMA Internals78%

Tools & Tech

x64dbgCheat EngineIDA Pro GhidraElectronNext.js TailwindDockerMongoDB PostgreSQLOBS StudioDiscord.js WinAPIUnityGit

๐Ÿ”’ Focus Areas

  • โ–นAnti-cheat bypass research & internals
  • โ–นHigh-performance overlay & rendering engines
  • โ–นFull-stack SaaS dashboards & licensing systems
  • โ–นCross-platform desktop & mobile apps

Featured Projects

QCore Framework

Closed

Internal C++ framework for game memory analysis, overlay rendering and driver-level I/O used across client projects.

C++DirectXKernel
2023 - 2024Status: Closed

Sharp Panel

Closed

A full licensing & delivery dashboard โ€” auth, HWID locking, key management and Discord bot integration.

Node.jsReactPostgreSQL
2024 - 2025Status: Closed

PixelForge Desktop

Closed

Cross-platform Electron app for asset management and quick game-mod packaging with live preview.

ElectronTypeScriptSQLite
2021 - 2023Status: Closed

PC Black Ops II RCE Menu

Closed

Remote code execution based mod menu for PC Black Ops II โ€” custom GSC hooks, feature-rich UI and lobby control.

C++RCEGSC
2020 - 2021Status: Closed

Xbox 360 RME Menus

Closed

Remote memory edit mod menus built for RGH/JTAG Xbox 360 consoles across multiple Call of Duty titles.

C++RMEXbox 360
2019 - 2021Status: Closed

Black Ops Cold War RCE

Closed

Remote code execution mod menu for Black Ops Cold War with custom lobby tools and gameplay modifiers.

C++RCEReverse Engineering
2022 - 2023Status: Closed

Modern Warfare 2 Lobby Tool

Closed

Lobby management & stats tool for MW2 with player lookup, session tracking and utility features.

C#NetworkingWinForms
2021 - 2022Status: Closed

GTA Online Internal Mod Menu

Closed

Internal DLL mod menu for GTA Online featuring custom ImGui interface and script hook integration.

C++ImGuiScriptHookV
2022 - 2023Status: Closed

Rust Internal ESP Core

Closed

Internal ESP & radar core for Rust built around entity iteration and world-to-screen rendering.

C++DirectX 11ESP
2023 - 2024Status: Closed

Valorant Overlay Research

Closed

Private research build exploring external overlay rendering and driver-level memory reads for study purposes.

C++DriverResearch
2024Status: Closed

Warzone DMA Cheat

Closed

DMA-based external cheat for Warzone using a secondary PC and PCILeech-style hardware for undetected reads.

C++DMAFPGA
2025Status: Closed

Why nothing new is public

Life got busy โ€” work, moving cities, and just generally growing up ate most of the time I used to spend polishing releases and writing changelogs. My last public upload was back in 2025, and since then I've deliberately stepped back from dropping public tools. That doesn't mean the work stopped though โ€” I still tinker, build, and break things privately, I just haven't found the time (or the reason) to package anything up for release again. Maybe one day I'll get back into it. For now, everything above lives on as a record of what I've built.

Let's Connect

Got a project, a game, or a raid to plan?

Reach out for collabs or dev work.